The Chinese Room's cofounder told Paradox 'we can't make Bloodlines 2' but then they did make Bloodlines 2 and it was like 'untangling an anaconda fuckball of competing priorities'
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www.pcgamer.com/games/rpg/the-chinese-rooms-cofâŚ
Keyboard Vagabond
I disagree. I will speculate that many Bloodlines 1 fans would be OK with jank and strategic use of their limited graphic asset budget (e.g. focus on the faces), if Bloodlines 2 did well on writing and role-playing.